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The Second Battle of Ope’diar, Raid on Janegann: Minbari vs League

Posted in A Call to Arms, A Call to Arms 1e, ACTA Battles, ACTA Campaign with tags , , , , , on December 2, 2008 by redcoat668

Turn/Time: Turn 6, April 2261

Scenario:  A Call to Arms

Terrain: None

Situation: As the League defend their Ope’diar staging point from the Narn, a Minbari raiding force simultaneously jumps in-system near the industrial world of Janegann. Though his forces are already stretched to the breaking point, the CnC Ope’Diar scrapes together a small battlegroup to defend this vital source of war materiel. Sacrificing his system defence ships to lure away an over-eager Minbari commander, the League task force commander now faces the remaining fleet elements.

TO&E:

Minbari Federation:

  • 3x Sharlin (one diverted away by a Raid)
  • 2x Tinashi
  • 1x Nial wing

League of Nonaligned Worlds:

  • 2x Takata (BSS Stormbringer, Takata)
  • 2x Kaliva (BSS Will of the Prophet, Tears of the Prophet)
  • 3x Varl (VCS Banshee, Spectre, Wraith)

league_setup

Setup: The League defenders set up at the centre of the board, with the Minbari approaching in two wings.

Turn 1: The Minbari struck hard and fast, ripping into Stormbringer and knocking her engines offline. The League defenders quickly recovered themselves, heavily damaging one of the oncoming Tinashis with concentrated fire.

turn_1end

Turn 2: Will of the Prophet finished off the damaged Tinashi, and quickly found herself the focus of unwelcome attention from the Minbari. Heavy engine damage turned her into a floating gun emplacement in short order, as the rest of the League ships continued to pour firepower into the Minbari fleet. Meanwhile, Stormbringer’s damage control parties quickly got her engines back into working order.

turn_2 

Turn 3: Finally in range, the Minbari fighters tore into the League ships, though one flight was downed by Stormbringer’s anti-fighter defenses. Tears of the Prophet blasted apart the remaining Tinashi, while accurate Minbari firepower destroyed the fire control (and crews) for Stormbringer and Takata’s forward guns.

turn_3_in_progress

Turn 4: Drifting through the remains of the Tinashi, Tears of the Prophet’s captain brought his ship about and did his best to keep the Minbari off of the still immobile Will of the Prophet. Nials buzzed around the stricken Kaliva like hornets, but Will’s captain kept his head, and his anti-fighter defenses destroyed the remaining independent Minbari fighters.

turn_4_come_about

Turn 5: The superior firepower of the Shar’lins now began to tell against the damaged League ships. Will of the Prophet, her DamCon crews still frantically struggling to repair her engines, was raked by heavy fire and crippled. She was soon joined by Stormbringer, already heavily scarred by combat.

turn_5

Turn 6: For one crucial moment, Tears of the Prophet’s sensor crews got a fix on one of the Shar’lins. She lined her grav lance up and let fly, gouging a gaping hole into the Minbari cruiser’s aft section and surgically removing her engines (and engineering crew). As the second Shar’lin lined up on Will of the Prophet, her captain regretfully bid his ship farewell and ordered his crew into the lifepods. Moments later, Will was an expanding cloud of burning metal fragments. At this point, the League commander recieved word of the successful defence of the Ope’diar starbase, and gave the order to withdraw there.

 

turn_6_ugh_he_got_me

turn_6_ugh_he_got_me_again

Aftermath: Tears of the Prophet’s crippling shot on the Shar’lin saved the League task force, as the Minbari commander declined to pursue with half of his available cruisers out of action. Tears of the Prophet managed to recover almost all of Will of the Prophet’s crew complement, and her captain and crew recieved a sizable bonus from a grateful Brakiri Syndicracy for their excellent combat performance.

With both his Shar’lins repaired, the Minbari commander knew it would be only a matter of time before a stronger League force arrived to evict him from his new conquest, and he began to send parties of Warrior Caste marines to the surface of Janegann to destroy any stockpiles and means of production that could not be transferred to his ships. The running battles between the Minbari and the Janegann planetary militia continued throughout the month.

Analysis:

Marc says: From a tactical standpoint, I planned on not having initiative for most of the game and sent experienced ships to this battle.  Upon losing set-up, and the scout based re-roll, I set up in the center of the board.  The reason for this was so that I would get a decent shot at something on turn one, regardless of how far away he positioned his ships. 

Gary split his formation into a weak side – strong side layout.  I went to the weak side because I thought I would be able to kill both of these ships quickly if I used the entire fleet against them.  It took 3 turns, not 2 as predicted. But this was not really a large problem.  I had ALL of my fleet remaining.  Some minor damage had been taken on most of my major ships.  At this point the biggest issue was the multiple critical hits to engines.  Basically, the one Kaliva had become a pillbox.  I still had the advantage in numbers and the scouts were doing a great job of lowering his stealth and concentrating weapons fire.  So I turned into the Sharlins. 

Critical hits won this one for Gary.  As soon as my turn was completed, the forward arc weapons went down on BOTH Takatas and were not heard from again.  Even so, the battle came down to a final throw of 16 dice to create just four hits and finish off the first Sharlin.  I only got three.  We had played up to the time limit and agreed to finish the turn.  Had the game gone just one more turn…   This was a very tight game.  Even our economic losses in ships are identical.  2x battle and 1x Patrol vs. 1x War and 1xBattle = 45RR.

Thanks to Marc for the pics, notes, and analysis!

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