The Battle for Business Mission: Narn vs Narn

Turn/Time: Turn 6/April, 2261

Scenario: Flee to the Jumpgate (modified)

Terrain: One jumpgate.

Situation: With the Tza’sol position crumbling in the face of Centauri aggression, the remnants of the Narn Regime decide it’s time to forcibly bring their breakaway brethren back into the fold. A powerful Kha’ri loyalist task force is formed to take the jumpgate at the lucrative trade world of Business Mission and destroy the Tza’sol fleet there. As the attackers deploy from hyperspace, Narn on both sides prepare for that bloodiest and most unforgiving of battles – brother against brother.  

TO&E:

Narn Regime:

  • 1x Bin’Tak
  • 8x G’quonth (shipbreaker mines)
  • 1x G’tal

bobs_fleet

Tza’sol Narn:

  • 1x Ka’Bin’Tak
  • 4x Bin’Tak
  • 5x G’quan
  • 1x Var’Nic
  • 1xT’loth
  • 2x Rongoth

scott_set_up

Turn 1: The Tza’sol admiral kept his fleet in tight formation as the loyalists exited the gate, leveraging the longer range of his mines over the loyalists more powerful but shorter-ranged shipbreakers. His Bin’tak, the only ship in range, peppered the loyalists with mines as they deployed into their own battle formations.

end_turn_1_bob

end_of_turn_1_scott

Turn 2: Now ready for battle, the loyalist Narn trained their heavy lasers on their Tza’sol opponents and let fly while contuning to advance. A shot from their flagship tore into the Tza’sol Ka’bin’tak’s engines, rendering it immobile, while a G’quonth sliced her heavy laser into a Tza’sol Bin’tak’s main reactor, producing a critical explosion before the Tza’sol engineers could activate safety protocols. The resulting explosion and accompanying wave of Cadmium-2 radiation killed the entire crew instantly, leaving the ship adrift (there were three 5-6 crew crits in a row!). The loyalists were not wholly unscathed, however, as their opponents’ mines and firepower took their toll.  A lucky hit brought the loyalists’ G’tal flagship to a halt, leaving both sides’ admirals in the unenviable postion of having to conduct the battle from stationary ships – and boresighted on each other. Trying desperately to avoid the massive blasts of the Tza’sol mines, loyalist and Tza’sol fighters engaged each other in their own dance of death.

end_turn_2

Turn 3: Like gunfighters, the loyalist and Tza’sol flagships stared each other down – and then unleashed their firepower. The G’tal got the worst of the exchange and was left crippled and with only a skeleton crew to keep her running. The loyalist admiral promptly transferred his flag to the Bin’tak. Meanwhile, the heavily damaged loyalist cruisers were concentrating their fire on the Tza’sol dreadnoughts, their combined fire destroying one Tza’sol Bin’tak with what would have been a most satisfying explosion – had it not engulfed four flights of loyalist Frazis.  As the battle raged, engineers aboard both flagships worked frantically to repair battle damage. The loyalists succeeded in repairing the damage to their Bin’tak’s engines while the Tza’sol Ka’bin’tak fixed its faulty fire control systems.

turn_3_end     

Turn 4:  At last the loyalist fleet had reached shipbreaker range, but with its numbers sadly depleted. The shipbreaker mines of the loyalist G’quonths wreaked tremendous damage on the Tza’sol fleet, but the remaining ships were not enough to turn the tide of the battle. The Tza’sol Bin’taks quickly finished off two more loyalist G’quonths, and a final Bin’tak salvo destroyed the Loyalist flagship. With no direction from their Admiral, the remaining loyalists individually broke contact and fled for open space.

end_turn_4

Aftermath: The Tza’sol forces made a thorough sweep of the area for survivors, and the loyalist prisoners found themselves well-treated. Among those recovered were the loyalist Admiral and his staff, all of whom immediately defected to the Tza’sol (the alternative -execution by the Kha’ri for this fiasco, was unpalatable).

The Tza’sol Narn, whose stock had been at a low ebb after their well-publicised failures against the Centauri, gained a great deal of prestige in the sector from their victory at Business Mission and many of the burgeoning Narn expatriate population now began to see them as a valid alternative to the Kha’ri-in-exile. 

The Earth Alliance, unsure which Narn faction most deserved an autographed Molly Rome photo, instead spent the money on some buffalo wings and a copy of Johnny English as a morale booster. Molly Rome did not attend the showing, though she sent a nice note.

Molly Rome comforts the Narn

Analysis: With two roughly equal Narn fleets, this battle ended up hinging on the advantages of regular vs shipbreaker mines. Given the slowness of Narn ships, the regular mines proved significantly more useful as Scott was able to cause considerable damage over time as Bob tried to close with him. The attrition effect of mines really racks up over several turns.

Thanks to Marc for the pics and rough notes!

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5 Responses to “The Battle for Business Mission: Narn vs Narn”

  1. having only lost one ship in the battle, well, it seems I can roll better when Rich isn’t around?

  2. Hey, now wait a minute here. 🙂

    Marc – another great report and pics.

    Thanks again.

  3. You are welcome. And Scott, I don’t think Rich is going to let someone else roll for him while he sits at home. This report makes it seem as though Bob lost all of his ships. He, in fact did not. Granted, only walking away with half of what you started with doesn’t feel good.

  4. redcoat668 Says:

    And with a few keystrokes, history is changed..

    I misinterpreted the notes Marc gave me…the report is now corrected.

  5. “And with a few keystrokes, history is changed..” and thus conspiricies get started.

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