Archive for August, 2008

The Second Battle for Defiance: Centauri vs Narn

Posted in A Call to Arms 1e, ACTA Battles, ACTA Campaign with tags , , , , on August 30, 2008 by redcoat668

Turn/TIme: Turn 6/April, 2261

Scenario: Recon Run

Terrain: One medium planet, and four dust clouds.

Situation: The Centauri continue their sweep of the Tza’sol Narn Defiance system, and their Admiral sends a reconnaissance-in-force to the system capital. Having received word of the destruction of the main system defence fleet at the Defiance jumpgate, the newly promoted Tza’sol fleet commander decides to disperse his command and abandon the system, hoping to save as many ships as possible.

Centauri Republic:

Elements of Task Force Ultor:

Elements of Flotilla Primus Gladius:

  • 3x Octurion (HMS Soranus, Jupiter Fulgur, Manius Aquillius)
  • 1x Adira (HMS Ultor)

Elements of Flotilla Secundus Gladius:

  • 1x Tertius (HMS Petasus)

Elements of Flotilla Primus Pilum:

  • 1x Prefect (HMS Camenae)

Elements of Flotilla Secundus Pilum:

  • 3x Elutarian (HMS Turia, Praeco, Longinus)

Elements of Flotilla Areani:

  • 1x Corvan (HMS Capua)

Provisional Fleet Martius:

Flotilla Primus Gladius

  • 2x Octurion (HMS Colossus, Augustus)

Flotilla Areani:

  • 1x Corvan (HMS Merels)

Tza’sol Narn:

  • 3x G’quan (TCS Pagh, Krol, and Vorn)
  • 2x Bin’tak (TCS Tabor and Tuer)
  • 1x Ka’Bin’Tak (TCS Hadusk)

Setup: The Narn deployed just above the planet in an outward facing ring, ready to disperse. The Centauri maintained their forces off-board.

Turn 1: The Centauri fleet entered the board to the “east” (east table edge) of Defiance, and the Narn commander hardened his heart to the pleas already emanating from the planet and ordered his ships to disperse. The Captains of TCS Pagh and Krol offered to stay behind and delay the approaching Centauri in order to give the dreadnoughts time to escape. The fleet commander accepted their offer and transferred his flag to Pagh, vowing to stand and die with them.

Having closed to firing range, the Centauri opened up on the fleeing Narn ships as soon as their Corvans could paint the targets. Ultor’s massive firepower ripped into Krol, but the hardened hull of the Narn ship remained intact. Meanwhile, Pagh swung around and locked onto one of the Corvans, HMS Merels, for a split second -but that split second was enough. A single beam shot from the G’vrahn was enough to bisect the luckless Centauri scout ship.

The remaining ships concentrated their fire on Pagh and Krol, ripping into the valiant rearguard ships and causing major engine and weapons damage to both.

Turn 2: The Narn fighter CAPs clashed with their Centauri opposite numbers as the Narn ships ran frantically for safety. Ultor’s formidable weaponry crashed into Krol yet again, leaving her a drifting, lifeless hulk. As Pagh plunged into the heart of the approaching Centauri task force, the Centauri admiral divided his firepower, choosing to concentrate his Octurions on the fleeing TCS Tuer’s engines in hopes of disabling her before she reached safety while the remainder of his ships finished off Pagh.

Turn 3: TCS Pagh continued her death ride into the Centauri fleet. Though heavily damaged, she managed to put a beam shot into HMS Manius Aqulilius’ engines, burning them out. Moments later, fire from HMS Soranus raked Pagh from stem to stern, killing the remainder of her crew and leaving her a floating tomb. With the Narn delaying force destroyed, the Centauri turned their attention fully to TCS Tuer, their massed fire crippling her and stopping her mere seconds from escape (and less than 1″ from the table edge).

Turn 4: HMS Petasus put the finishing salvo into TCS Tuer, while the remainder of the Tza’sol fleet escaped into the dust clouds and out of range.

Aftermath: When the Defiance system fleet returned to Tza’sol space, the fleet commander was quickly (and posthumously) inducted into the Narn pantheon of heroes. His final battle later became the subject of a successful holoplay.

Though the battle was an easy victory for the Centauri, it did not come without cost. The Admiral’s brother-in-law was serving as HMS Merels‘ chief sensor tech when she was destroyed by TCS Pagh. Enraged, he treated the civilian population of Defiance with even more severity than usual between Centauri and Narn. The resulting atrocities also became the subject of a successful holoplay – this one about James Nkweah, a member of Nightwatch and EarthGov’s representative on Defiance, who nevertheless gathered 4,000 Narn in the Earth Alliance ambassadorial compound and protected them from the Centauri troops.

Analysis: A well-played fighting withdrawal by Scott. He had poor luck with crits on TCS Tuer, but otherwise did about as well as he could given the situation.