The Second Battle for Defiance: Centauri vs Narn

Transmission begins:

 

<static> “…hold your fire.  We are a commercial passenger ship carrying civilians.  We are not armed.  We <static>…” 

 

Recompiling data burst.  Error Rate increasing by 27%. Compensating for lost packets.

 

“This is the HMS <static>… to any Centauri ships in the area.  We are under attack by the Narn.  The vessel has identified itself as the Kal-Berr. I do not know how much longer we can hold out.  By the great maker, please, no…” <static>  

 

Transmission ends:

 

******

Prefect Socinus’ vidcomm chirped. He looked up from the after action reports on the main screen of his desk.  “What now?” he grumbled, glad for the respite from the mind-numbing reports.

He turned and saw it was Pro-Consul Elishaen Garinus, and stabbed the “talk” button. “Good morning Pro-Consul.” Socinus said as pleasantly as he could.   At the same time he silently commed his adjutant, Aduitor Melinor.

“Good morning Prefect, I wish I had time to exchange pleasantries but something has happened I felt you should be aware of immediately.”  Socinus glanced at his adjutant as he entered and then back at the screen. “Please go on.”

“Less then an hour ago a civilian convoy came under attack by a Narn Bin’Tak, the Kal-Berr. While the lives of all citizens of the Centauri Empire are of equal importance, this particular convoy contained a ship carrying the son and grandchildren of Consul-General Valentin.  Needless to say he is extremely distraught over this.”

Socinus looked at his adjutant again. “Get the Primi Pili.” He turned quickly from his position near the door and disappeared to find him. Looking back at the screen Socinus said, “Please continue Pro-Consul Garineer.”

Elishaen cleared his slender throat.  “It appears that not all the Narn in your area were eliminated.  The following communiqué indicates that a single Narn warship survived your stunning success at the Schatzman Jump Gate within the Defiance Star System.”

“Yes Pro-Consul.”  Silence fills the void as both men contemplate a response.

“Your task force has performed admirably thus far and I have no doubt you’ll continue to do so.” Socinus thought for a few seconds before softly saying, “Thank you Pro-Consul.  What do you want me to do to stop them, Pro-Consul Garineer?”

Elishaen Grainer’s face took on a hard edge, “Whatever you deem necessary Prefect.  Exterminate the Narn from this system.  Leave no quadrant of space untouched.  Avenge the lives of those lost to the immortal void.”

“And thus guaranteeing no single force here in Defiance is strong enough to move against us directly,” Socinus finished.

“Exactly, Prefect.” 

The vidcomm faded to black as the Primi Pili and Melinor walked back in.  “What’s up Sir?” Centurion asked.

What‘s up, Centurion, is us.” Socinus looked at the adjutant, “Full alert please, recall all the patrols and notify Task Force Ultor to start getting everything we’ve got ready to move out in a moments notice.  Also order both Provisional Fleets to scour their respective target areas.” The adjutant nodded and started for the door.

“Oh, and Aduitor?”

“Sir?” He said, turning. “Tell them they have an hour to find these Narn.”

 

 

Turn/Time: Turn 5/April, 2261

 

Scenario: Annihilation

 

Terrain: Planet Nobuhisa – A Dead World whose pollutants from the extensive abandoned heavy metal mining operations give the world an orange tint.  Some of the open mines are even visible from space.

 

Situation:  A small Centauri fleet receives important orders from Centauri Command in the Defiance Star System. Find the Kal-Berr and destroy it. Unfortunately, they arrive too late.  Hyperspace signatures show a Narn warship leaving the area.  While they do not find the elusive Bin’Tak they do find an equally worthy target: two Ka’Bin’Taks and lone G’Vrahn leaving orbit near the dead world of Nobuhisa.  Elements from Task Force Ultor en-route and redirected to the area and the second battle for the Defiance Star System begins.

 

TO&E:

 

Tza’sol Narn:

  • 2x Ka’Bin’Tak
  • 1x G’Vrahn

The Narn Fleet deploys near Defiance

 

Centauri Republic:

 

Task Force Ultor:

Flotilla Primus Gladius:

  • 2x Octurion (HMS Ariss, Promitor

Flotilla Secundus Gladius:

  • 1x Tertius (HMS Tarquinius)
  • 1x Prefect (HMS Erastes)

Flotilla Tertius Gladius:

  • 1x Strike Carrier (HMS Mutina)

Flotilla Areani:

  • 1x Corvan (HMS Tusculum)

Provisional Fleet Vulcan:

Flotilla Primus Gladius

  • 2x Octurion (HMS Vatrenus, Impluvium) 

Flotilla Areani:

  • 1x Corvan (HMS Eliphas

 The Centauri hunt down the last remaining rogue Narn

 

Turn 1:   The Centauri commander grouping his Octurions into a central strike force maneuvers them through void chasing down the Narn ships.  Flotilla Secundus Gladius and scouts sweep out along the flanks while the “recently acquired” Strike Carrier moves off to the side.  The Narn are caught off guard by the Centauri’s sudden appearance and are slow to react.

 

The Octurions close the distance fast and draw first blood, damaging the G’Vrahn’s engines and reactor slowing it slightly.  The return fire from the Narn energy mines impacted harmlessly off of the Centauri armor plating.

 

 

Turn 2:    The Narn admiral is quick to capitalize on the Centauri’s overconfidence and seize the initiative.  The Centauri fleet is still able to avoid the Narn targeting of their bore sighted weapon systems.  Closing the distance the Narn energy mine and ion torpedo fire provides to be somewhat ineffectual against the Centauri.  Only one Octurion starts to show any cracks from the constant pounding.

 

The Octurions commit themselves well as mega-joule after mega-joule of battle laser fire tear into then through the G’Vrahn.  Within in moments a massive explosion consumes it so that no trace of it remains (Note: I set a new record here: 35 hits of which 9 were criticals. I inflicted enough damage with the 35 hits that there was no need to even roll the criticals).

 

 

Turn 3:  The Narn, enraged by the sudden destruction of one of their ships or maybe it was the Centauri being distracted by the pretty explosions, continue to take the initiative.  Both Ka’Bin’Taks pour all available fire into HMS Vatrenus, crippling its superstructure.  The Centauri in turn relentlessly pound one of the two Ka’Bin’Taks, dealing some internal damage.

 

 

Turn 4:   Still on the initiative (this seems to be pattern – I win the first round and then loose the next several after that) the Narn press the attack against Vatrenus while HMS Eliphas moves out of the scope of the battle for a more important task.  The badly damaged Ka’Bin’Tak lays waste to Vatrenus, setting her adrift.  In turn the 1 of the 3 remaining Octurions avenge this loss by destroying the Ka’Bin’Tak while Flotilla Secundus Gladius along with the other 2 Octurions directs their battle lasers and matter cannons into the remaining Narn ship.

 

 

Turn 5:  The Centauri are able to get the upper hand on the Narn for Initiative for what is figured to be the last round of this battle. (Turns out it was.)  The 3 Octurions score several critical hits on the Ka’Bin’Tak and manage to reduce the ship down a skeleton crew.  Sneaking in the aft is a Corvan, HMS Tusculum, which hits with one shot of its twin particle array scoring not only a solid strike but a critical one at that.  With this one blow the last of the Narn crew are taken out and Ka’Bin’Tak is turned into a floating mausoleum.  Needless to say HMS Tusculum’s crew is honored in the following celebrations and feasts.

 

 

Analysis:  Having 9 ships to Scott’s 3 pretty much allowed me to dictate which ship or squadron was in the necessary firing arc.  Or in Scott’s case not letting him line up for his bore-sighted weapons.  I did make one minor movement issue by not determining the distance from remaining to the board edge on Scott’s side with my one Corvan.  With the Annihilation battle we fought it is assumed the neither fleet will leave the battlefield and I ended up sending one Corvan off the board.  While it was not technically destroyed I am going to put it out of action for a turn/two at the most.  I think this is the fairest thing to do.

 

Aftermath:

 

             “You have your orders.  I expect you to follow them to the letter.” stated Prefect Socinus, signaling that the conversation was over.

“We live to serve…”  the commander of the HMS Eliphas replied before their hyper-comm connection was terminated.

 

“…and we serve to live.” Optio Tetanus finished, his voice barely above a whisper, completing the regime’s motto with the unofficial ending.  He glanced quickly at his CO to see if he had overheard, but the commander betrayed no sign that he had.

 

Turning to look at the expectant faces of his crew, masked in the harsh red half light of the battle stations condition set on the bridge, the commander stabbed a button on his chair’s command console activating the ability to address the entire crew.

 

“Legionaries of the Centauri Republic…” he began.  “We have an important honor placed upon our ship, on us – to find the Kal-Berr.  Already our skilled navigator has begun to plot a course to follow the faint remnants of the hyper-space jump point used by the fleeing Bin’Tak.”

 

He stopped briefly to look his bridge crew but all had busied themselves with the tasks at hand.  ‘As well they should’ he thought.  “We have the honor of being the tip of the spear.  The entire of Task Force Ultor waits for our finding the Kal-Berr.  FAILURE is not an option.  WE …LIVE …TO …SERVE.”

 

“We live to serve.” rejoined back from all the crew before the All Hands channel was closed.

 

“Engineer, redirect power from weapons to the stealth generators till we have cleared any sensors in this system.” the commander directed as he settled back into the command chair.

 

“Yes, commander.”  With this, HMS Eliphas’ hull shimmered slightly before fading out of existence, at least to the electronic eye.  The hunt was back on.

 

 Thanks to Rich for the Battle report, pics, and fluff!

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2 Responses to “The Second Battle for Defiance: Centauri vs Narn”

  1. Good Fluf.

  2. Thanks.

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