Turn 6: War by Proxy

Two great alliances of convenience have been formed out of the battles of the previous five turns:

  1. The Centauri Republic, its clients, the Narn Regime, and the Minbari Federation, and their ally the Earth Alliance.
  2. The League of Non-Aligned Worlds and their provisional member, the Tza’sol Narn.

Neither the League or the Centauri have a position to attack each other without a costly jumpgate battle, so both sides are building their forces and either attacking through their own client states, or attacking enemy client states. The winner of this round will have the advantageous position next turn when the two great empires strike at each other directly.

The Narn Regime started out the new round of operations by attacking the League staging point at Ope’diar, and moving to confront their breakaway cousins the Tza’sol Narn at Business Mission, whose own impending assault was disruped by the arrival of the fleets loyal to the Kha’ri. The Narn Regime fleet in Ope’diar was joined by a Minbari task force, eager to strike back against the League. The Centauri continued to hunt down the Tza’sol forces in Defiance, and the League moved to defend their own flavor of  Narn in Ancona. The Earth Alliance, meanwhile, positioned its fleets near its newly discovered jumpgates, ready to strike against its enemies when their forces had moved into position.

Click here for larger image

 Battles to be resolved this turn:

  • Business Mission (F11): Narn Regime/Tza’sol Narn
  • Ope’diar (C8): Narn Regime/League of Non-Aligned Worlds/Minbari Federation
  • Defiance (F8): Centauri/Tza’sol Narn (2 battles)
  • Ancona (G7): League of Non-Aligned Worlds/Narn Regime

7 Responses to “Turn 6: War by Proxy”

  1. Can I lose 22 war class ships in one turn? Stay tuned to find out!

  2. Looks like you got a turn to breath and build Rob. This is good.

  3. Way to go Bob. Keep thinking those positive thoughts. 🙂

  4. Bob: I’ll be glad to help you out with that.

  5. See, Bob. Marc is willing to help you with see. 🙂

  6. Bob, isn’t the real question “if Scott can handle it?” 😉 Looks like there is gonna be a lot of death and destruction this turn.

  7. Scott roll lots of dice. Watch Scott roll 1’s constantly! Poor Scott.

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