Archive for August, 2007

The Battle For Pyra: League vs Minbari

Posted in A Call to Arms 1e, ACTA Battles, ACTA Campaign on August 29, 2007 by redcoat668

Turn/Time: Turn 4/February, 2261

Scenario: A Call to Arms

Terrain: One minor planet (Ice World) on the left table side.

Situation: As the League of Non-Aligned Worlds begins its push into Minbari space, a small League squadron arrives to claim the mining system of Pyra, and is opposed by local system defences.

League of Non-Aligned Worlds:

  • 1x Takata (BSS Takata)
  • 1x Varl (VCS Valiant)
  • 1x Ikorta (BSS Seer)

Minbari Federation:

  • 1x Tinashi
  • 1x Leshath

Setup: The fleets faced off down the middle of the board in the killing field between setup edges.

Volk's Star setup

Turn 1:  The fleets close range slowly. Fire is exchanged with the result being the loss of a flyer squadron, and the Takata losing 25% of its hull and crew to Minbari beam weapons! The only solace for the LoNAW at this point was a weapons critical on the Tinashi, which reduced some of its formidable firepower.

Volk's Star Turn 2

Turn 2: The fleets continue closing slowly, because the League used “All Stop” fleet wide. The new mines have some effect, which have been bracketing both ships each round, and nearly bring the Leshath to its threshold levels. Then the Ikorta, finally breaking the Leshath’s stealth with the assistance of the Valiant’s (Varl) sensors, got in a decent hit and sent it over the edge, leaving it adrift in the void. Cheers rang out among the LoNAW crews, but this battle was far from over. “Concentrate all fire” staggered the Takata, costing her another 50% of her starting crew and hull.

Volk's Star Turn 2

Turn 3: The Tinashi, having lost its consort, poured on the thrusters and got behind the League ships. The entire League fleet tried to compensate for this, and failed to come about. The battle became a knife fight. Who would get the best shot out of their side arc weapons? At the end of the turn The Tinashi repaired its critical weapon hit, bringing her guns back to full strength.

Turn 4: The little Valiant turned around to face the Tinashi, in an attempt to distract some of its considerable fire from the Takata, and paid the ultimate price, and was left adrift on the board, another burned out hulk committed to the void.

Volk's Star Turn 4

Turn 5: Finally, the LoNAW won the initiative, but to no avail. The Tinashi finally skeleton crewed Takata. This was too little too late, as the Ikorta broke through the jamming and skeleton crewed the Tinashi.

Turn 6: The Minbari again seized the initiative. Of course, the Ikorta failed to come about again. The Tinashi crippled Takata this round, adding insult to her already injured state. The Ikorta again broke the jamming and destroyed the Tinashi before she managed to escape

Analysis: The best defense is to stay out of an enemy’s arc, i.e. bring fire w/o getting hit. With ship choices, where possible, keep the hull values high. Mines when used in numbers can be devastating. They work well enough to use as a support weapon too. Against the Minbari, bring a scout or two.

Thanks to Marc for the pictures and battle report!

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Turn 4 EA Retrospective

Posted in Uncategorized on August 29, 2007 by redcoat668

The hammer has officially fallen just as I’m starting to get my economy up to speed. The League approaches an economic victory, while the Centauri are now trapped in a three-front war. The Earth Alliance clearly lives up to both of the classic Chinese curses: “May you live in interesting times,” and “May you attract the notice of the powerful.”

After the end of the Turn 4 moves, the strategic situation for the EA now looks something like this:

The EA on Turn 4

Having picked up several new systems this turn, I now have to fend off the advancing Centauri juggernaut long enough to begin reaping the benefits. In particular, the strike at the Raider base in Moshelle is a win-or-die situation. I have to punch through this turn or watch the area get carved up between the League and Minbari.