The Battle for Carthage: Drazi vs Narn

 Turn/Time: Turn 3/January, 2261

Scenario: Call to Arms

Terrain: One minor planet on the Left table edge.

Situation: Narn and Drazi fleets meet over the strategic mining world of Cyclonus in the Carthage system. Each admiral must strive to do enough damage to make his opponent withdraw his claim to the valuable mineral resources. 

Drazi Freehold:

  • 1x Nightfalcon
  • 1x Stormfalcon
  • 3x Guardhawk
  • 6x Darkhawk
  • 3x Solarhawk
  • 3x Eyehawk

Drazi setup

Tza’sol Narn:

  • 1x Bin’Tak
  • 2x Var’Nic
  • 2x Ron’Goth
  • 1x Sho’Kar
  • 1x G’Quan

Narn setup

Deployment: Having lost initiative, the Drazi deployed in three groups along the long table edge, hoping to be able to contact the Narn fleet wherever it chose to deploy.  The Narn deployed their entire fleet on the Right table edge 45 degrees toward the center.

Turn 1: The entirety of the Narn fleet rapidly closed on the Drazi right flank, and the Drazi admiral desperately tried to reform his ships to face them. The Drazi were met by a blanketing fire of Narn energy mines, a tactic that ended up determining the entire course of the battle. Nevertheless, the Drazi got the first kill, as a Solarhawk sliced the Sho’kar in half with its solar cannon and a lucky Vital Systems critical. The victory was short lived, however, as the unfortunate ship was first crippled by fire from the G’quan, and then finished off by a Var’nic. Even more horrifying, the Bin’tak flagship accounted for a Darkhawk and six flights of Drazi fighters between her energy mines and main batteries. Within seconds of contact with the enemy, virtually the entire Drazi fighter screen was only so much tumbling wreckage. 

The Narn close in..

And the drazi try to reform their fleet.

Turn 2: Now completely without fighter support, the Drazi could only watch helplessly as Narn Frazi fighters tore into their capital ships. The heavily armed Narn craft destroyed a Guardhawk, and damaged several other ships.  A Solarhawk tore into a Ron’goth with all her front arc firepower, crippling it. The Bin’tak continued to show its awesome power, killing a Darkhawk with mine and laser fire. A Solarhawk destroyed a Var’nic, only to have her crew killed by energy mines, while the last Var’nic blew a Darkhawk apart. The Drazi ship blew apart in a devastating fireball which engulfed a nearby Eyehawk and Guardhawk already damaged by energy mines. Also floating adrift were the hulks of three other Darkhawks…reduced to burning wrecks by Narn energy mines.

The fleets meet and energy mines flare...

And a flurry of orders ensues...

Turn 3: A flurry of orders flashed out into the endless night as the admirals marshalled their fleets. The few Drazi fighters which had managed to leave their hangars the previous turn were picked off as they exited by the Frazis. The surviving Var’nic shredded an Eyehawk, while the Guardhawk opened up on a Ron’goth and crippled it. With six ships gone, the Drazi admiral decided that enough was enough and gave the order for his ships to break contact and withdraw.

The battle royale

A bad place for e-mines...

Turn 4: The Narn fighters managed to catch and destroy the last Eyehawk, but the remaining Drazi ships managed to make it off the board to safety. 

The Drazi retreat...

...and the Narn pursue.

Analysis: A devastating example of what happens when energy mines and low Hull value ships meet. While the mines themselves don’t do a lot of damage, they add up on ships not tough enough to resist them…and when those same ships start taking direct fire from Narn heavy lasers, they die like flies. Additionally, the Drazi were unable to concentrate their ships in time to concentrate their formidable forward arc weapons on the tougher-hulled Narn vessels.  

Special thanks to Marc for the pics and notes I based this Battle Report on!


3 Responses to “The Battle for Carthage: Drazi vs Narn”

  1. if anyone was wondering, there were a few proxy mini’s used for the Narn (I forgot to pack up all the right ships..)

  2. All these battles all show one thing Mahan was right: Always concentrate the battle fleet.

  3. Only 5 ships made it off the board for the Drazi. And I think it was an Agrarian world. This is another example of where squadrons and Concentration of the fleet would have helped. The dice gods were clearly in Scott’s favor though, so I am not sure that the outcome would have been much different even if the mentioned tactics had been applied.

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